﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;


using System.Data.Services.Client;
using GameManagementModel;

namespace ServerTest
{
    /// <summary>
    /// Window1.xaml の相互作用ロジック
    /// </summary>
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }

        private void buttonTestSample_Click(object sender, RoutedEventArgs e)
        {
            GameManagementEntities entities = new GameManagementEntities(
                new Uri("http://localhost:1769/GameManagementDataService.svc"));
            foreach (var item in entities.Contest)
            {
                MessageBox.Show("ContestID=" + item.ContestID.ToString() + ", Name=" + item.Name + ", Description=" + item.Description);
            }

            foreach (var item in entities.Game)
            {
                MessageBox.Show("GameID=" + item.GameID);
            }
        }
    }
}
